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Jimmy huey

Jimmy Huey.

Jimmy Huey (or Jimmy Chew Huey[1]) is a programmer who has been active since at least 1982. He worked as a freelance programmer for most of his career, and some sources claim he was a full-fledged member of WayForward from 1999 to 2006. He was the main programmer on the first Shantae game.

Career[]

Jimmy Huey worked as a freelance programmer for most of his career, starting as a designer and programmer on the Commodore Vic-20 in 1982. He joined Ministry of Thought in 1996 "as a general partner"[2] and by 1999, was working at WayForward. He remained there until 2006, working on several projects including Shantae: the credits list the graphics engine of the game as being provided by Ministry of Thought, and Huey himself as the main programmer on the game. The engine was actually entirely Huey's work, who built it for Xtreme Sports, another WayForward title. Huey also helped by making another program capturing art, taking full color animation frames, turning them into 3 colors and reassembling them on the screen.[3] He then left WayForward to join Temboo.[4] Some sources also claim he works as a consultant for a company called Doodlelab Inc.[5][1]

Personal life[]

Jimmy Huey has been described as "elusive"[6] and has gone on to become a programming legend, also said to be an "unconfirmed yeti".[7]

Works[]

This list of Jimmy Huey's works has been compiled from the Ministry of Thought website[2], Moby Game and a Google search over allgame.com.[8][9]

Design[]

  • Swarm! - designer (Commodore Vic-20, 1982)
  • Galactic Blitz! - designer (Commodore Vic-20, 1982)
  • Sidewinder - designer(Commodore Vic-20, 1982)
  • Scorpion - designer (Commodore Vic-20, 1982)
  • Vindicator - designer(Apple II, 1983)
  • Trolls and Tribulations - designer (Commodore 64, Apple II, Atari 800, 1984)
  • Print Magic - designer (Apple II, 1988)
  • Paint Misbehavin' - designer (IBM PC, 1993)
  • Baby's Day Out - designer (Sega Genesis, 1994)
  • Disney's American Dragon: Jake Long - Rise of the Huntsclan! - assistant director (Game Boy Advance, 2006)

Programming[]

  • Swarm! - programmer (Commodore Vic-20, 1982)
  • Galactic Blitz! - programmer (Commodore Vic-20, 1982)
  • Sidewinder - programmer (Commodore Vic-20, 1982)
  • Scorpion - programmer (Commodore Vic-20, 1982)
  • Vindicator - programmer (Apple II, 1983)
  • Pacman - contributing programmer on a port for the Commodore Vic-20 (1983)
  • Mario Bros. - port (Apple II, 1984)
  • Trolls and Tribulations - (Commodore 64, Apple II, Atari 800, 1984)
  • Personal Filer - debugging for Apple II, port and enhancement to the Commodore 64 (1985)
  • Santa's Christmas Games - port (Commodore 64, 1985)
  • Winter Games - port (IBM PC, 1986)
  • World Karate Championship - port (IBM PC, 1986)
  • Summer Games II - principal contributing programmer in a port to the IBM PC (1987)
  • World Games - principal contributing programmer in a port to the IBM PC, contributing programmer in a port to the the Apple II (1987)
  • Rad-Warrior - contributing programmer in a port to the IBM PC (1987)
  • Death Sword - port (IBM PC, Apple II (1987)
  • Print Magic - programmer (Apple II, 1988)
  • Create-a-Calendar - programmer (Commodore 64, Apple II, 1988)
  • Streets Sports Soccer - port (Apple IIGS, 1988)
  • California Games - principal contributing programmer in a port to the Apple IIGS (1988)
  • Keith Van Eron's Pro Soccer - port (IBM PC, 1989)
  • Sharkey's 3D Pool - port and enhancement (IBM PC, 1989)
  • Dr. Doom's Revenge - port (Atari ST, 1989)
  • My Paint - programmer (IBM PC CD-ROM, IBM PC, Apple IIGS, Tandy VISCD-ROM, 1989 to 1994)
  • Aladdin Print Kit, Beauty and the Beast Print Kit, Mickey and Minnie's Funtime Print Kit, Dick Tracy Print Kit - programmer (IBM PC, Commodore 64, 1990 to 1992)
  • Mickey's Memory Challenge - programmer (IBM PC, 1992)
  • Route 66 - programmer (IBM PC, 1991 to 1993)
  • Rollerblade Racer - contributing programmer (NES, 1992)
  • Mickey's Ultimate Challenge - port (Sega Genesis, 1993 or 1994)
  • Paint Misbehavin' - programmer (IBM PC, 1993)
  • Baby's Day Out - programmer (Sega Genesis, 1994)
  • Speed Racer - completing programming (IBM PC, 1995 to 1996)
  • Club Chat - contributing programmer (Internet, from 1996)
  • Fan Challenge - contributing programmer (network, 1997 to 1998)
  • Xtreme Sports - programmer, lead programmer (Game Boy Color, 1998 to 1999/2000)
  • Java rich media advertising games - programmer (1999 to 2000)
  • WWF Betrayal - game engine (Game Boy Color, 2001)
  • Wendy: Every Witch Way - lead programmer (Game Boy Color, 2001)
  • Shantae - programmer (Game Boy Color, 2002)
  • Godzilla: Domination! - link play programmer (Game Boy Advance, 2002)
  • The Scorpion King: Sword of Osiris - engine assistant (Game Boy Advance, 2002)
  • The SpongeBob SquarePants Movie - game programmer (Game Boy Advance, 2004)
  • Tak: The Great Juju Challenge - lead programmer (Game Boy Advance, 2005)
  • Disney's American Dragon: Jake Long - Rise of the Huntsclan! - lead programmer (Game Boy Advance, 2006)
  • SpongeBob SquarePants: Creature From the Krusty Krab - programmer (Game Boy Advance, 2006)
  • Contra 4 - additional programmer (Nintendo DS, 2007)

Development[]

  • IBM PC speaker sound driver for Future Classics - developer (IBM PC, 1989)

Other[]

  • GAMES Interactive 2 - "The Sage" (2000, PC)
  • Ping Pals - technical advisor (2004, Nintendo DS)
  • Sigma Star Saga - contributor (2005, Game Boy Advance)

Gallery[]

Avatars[]

References[]


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