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Shantae: Risky's Revenge is the second game in the Shantae series. 

The game is on the Nintendo DSi's DSiWare shop (also part of the Nintendo eShop), released in North America on October 4, 2010 and later in all PAL regions barring Australia and New Zealand on February 11, 2011. It was later ported to iOS devices, went live on Steam Greenlight[1] and was released on PC on July 15, 2014 in a Director's Cut edition.[2] The Director's Cut edition was later ported to PlayStation 4 on June 22, 2015, the Wii U on March 24, 2016 and the Xbox One and Switch on October 15, 2020. In October, 2016 the game had a limited physical release on the Playstation 4 via Limited Run Games and only 6,000 copies are available (worldwide).

Shantae: Risky's Revenge is the sequel to the Game Boy Color video game Shantae and is followed by Shantae and the Pirate's Curse, Shantae: Half-Genie Hero and Shantae and the Seven Sirens.

As the title suggests, Risky Boots wants revenge on Shantae. At the start of the game, Risky steals a magic lamp and defeats Shantae, causing her to be fired from being the town's Guardian Genie.

Plot[]

Things had been quiet in Scuttle Town since Shantae's clash with the pirate Risky Boots. During the annual Relics Hunters Expo, she and her friends see fellow Relic Hunter Uncle Mimic unveil his latest find: an ordinary-looking lamp encased in stone. Just as they begin to wonder what it is, the notorious Risky Boots crashes the expo and steals the lamp. Despite the quick battle, Shantae is knocked out, allowing the vengeful pirate to get away. Blaming the half-genie for the town being in disarray and failing to do her job properly, the Mayor of Scuttle Town fires her as the town's guardian.

Despite no longer being a Guardian Genie, Shantae still decides to take responsibility to stop Risky Boots' newest plot. Is there more to this mysterious lamp than one expects? And what does the evil pirate intend to do with it?

A complete transcript of the game is available here.

Development[]

Risky's Revenge was intended to be an episodic game. It was eventually decided to make it a single self-contained game. Some aspects of the full episodic game may be found in a few early screenshots, however. Early screenshots show new enemies and several returning enemies from the original game (including an enemy Harpy), as well as new and alternate locations. It is also worth noticing that Shantae's sprite lacks the vest seen in the final game.

The most interesting screenshot is of a snowy mountain location with Shantae battling wizards. It shows numbers floating in the air as Shantae attacks an opponent, suggesting variable damage and therefore more RPG elements (similar to Konami's Castlevania series, which uses an identical damage indicator) than made it into the final product. The setting of the screenshot is also of interest - its cloudy mountain peaks strongly resemble those of an island that can be seen in the background of all coastal areas in the final game.

Music[]

The music was once again composed by Jake Kaufman, who composed the first game's music as well. On September 27, 2010 the complete original soundtrack was released on Kaufman's Big Lion Music and BandCamp websites, with people having the option to either pay or download it for free.[3]

Update[]

On September 20, 2013 in the iOS version, as a promotion and preview of the "Costume Swap" stretch goal for Shantae: Half-Genie Hero, Shantae received an alternate dancer costume. This costume gives Shantae more magic but gets more damage.[4]

Risky's Revenge Dancer Shantae

On July 15, 2014 the Steam version of the game was also updated with the Dancer costume now being featured in its own unlockable standalone mode, the "Magic Mode", as well as enjoying a little redesign. The mode also features its own dialogue portraits for the costume.

The Mode Select menu.

Reception[]

Shantae: Risky's Revenge has achieved critical acclaim, with many reviewers saying that this is the best DSiWare available, achieving a 92 on Metacritc[5] and a 93 on Gamerankings.[6] Critics praised the game for its beautiful visuals, excellent soundtrack, and an old school style that felt familiar to Castlevania and Metroid, but with fresh new ideas.[7] One common complaint was aimed at the poor map system.[8] Another was its ending, as it was a cliffhanger that would later be resolved in the next game. IGN called it a labour of love, a sequel that doesn't disappoint.[9] IGN later gave IGN Shantae: Risky' Revenge the Best Visuals Award[10] and Best DS Game for 2010.[11]

Credits[]

Role Name
Shantae created by Matt and Erin Bozon
Developed by WayForward
Tyrannical overlord Voldi Way
Consigliere John Beck
Executive Producer Chris Watson
Technical Director James Chan
Director/Producer Matt Bozon
Lead Programmer Michael Clasgens
Programmers Aric Dorschner, Ian Small
Additional programmers Adam Kasper, Adam Lutz, George Mathews, Larry Holdaway, Robert Koshak
Engine and tools Jonathan Rucker, Stephen Foot
Lead Animators Marc Gomez, Rob Buchanan
Animators Chris Kerlegon, Joakim Sandberg, Paul Robertson, Eunhi Oh
Additional animation Danny McGillick, Randy van der Vlag
Pixel Modelers Gustav Kilman, Andrew Bado
Lead Background Artist Henk Nieborg
Additional background art Sven Ruthner, Jeremy Dower
Audio Guy Jake Kaufman
Voice Meagan Glaser
Level Design James Montagna
Technical Artist Nick Wozniak
Illustrations Paul Castillo, Chris Engle, Alex Ahad, Robert Case, Mariel Cartwright, Jason Robinson
Production Assistants Shannon Hatakeda, Andy Crim
Quality Assurance Lead Michael Flores
Quality Assurance Testers Chris Anderson, Josette Dziuk, Nick Malouf, Ryan Wright, Steven Kitzes, Kyle Sellers, Joe Carlo
Contributors Chris Losorelli, Sean Velasco, Adam Tierney, Robb Alvey, Mark Bozon, Matthew Zitterman, Ed Glaser, Kristina Kaufman
iOS Lead Programmer Nate Trost
iOS Art Assistant Jessie Seely
iOS Production Assistant Shannon Hatakeda
iOS Public Relations Jordan Mayer
iOS Community Manager Aaron Thornton
iOS Quality Assurance Lead Chris Anderson
iOS Quality Assurance Testers Michael Flores, Josette Dziuk, Matthew Hull, Nick Malouf, Chris Schroeder, Steven Kitzes
iOS Contributors Austin Ivansmith, James Maxwell, Jeff Pomegranate
Director's Cut Director Matt Bozon
Director's Cut Producer Christopher Shanley
Director's Cut Assistant Director James Maxwell
Director's Cut Programmer Matthew Religioso
Director's Cut Additional Programming Adam Rademacher, Nate Trost
Director's Cut Engine and Tools Shane Calimlim
Director's Cut Animator Rafael Ventura
Director's Cut Art Assistant Jessie Seely
Director's Cut Illustrator Kristen George
Director's Cut Contributors Austin Ivansmith, James Montagna, Jeff Pomegranate
Director's Cut Quality Assurance Manager Jeremy Pryer
Director's Cut Quality Assurance Lead Michael Flores
Director's Cut Quality Assurance Testers Chris Anderson, Robbie George, Georgeina Schaller, Timothy Vinton
Director's Cut Additional Quality Assurance Joe Carlo, Josette Dziuk, Steven Kitzes, Nick Malouf, Kyle Sellers, Ryan Wright
Director's Cut Director of Consumer Engagement Brandis Hulett
Director's Cut Public Relations Jordan Mayer
Director's Cut Community Manager Aaron Thornton

Glitches[]

See Glitches (Shantae series)#Risky's Revenge for a list of glitches detected in this game.

Videos[]

Gallery[]

References[]

Links[]



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