|This jar is half empty! This article is a stub. You can help Shantae Wiki by expanding it.|
Tinkerbats are Risky's silent shadow army. Individually they are not very formidable in battle, and therefore tend to huddle in groups of 3 or more. They are intelligent and skillful, yet skittish and non-communicative. Their loyalty knows no bounds, and like drones serving a queen they act as an extension of Risky's will. Where Risky harvests her Tinkerbats is unknown.
They first appear attacking Scuttle Town. Some are throwing bottles, some come in pods and come out continuously until the pod is destroyed, some are walking about, some are hidden in barrels, and some come in small boats. There are a few that are pounding away with a ram causing things to come in and out of the background wall to make impromptu floors for footing. They also appear when they took the steam engine from Mimic and blew up his workshop. Later at the pirate ship, the first half of the battle there is one loading and firing the cannon and some come out the door where the exploding barrel is kept. In the second half of the battle they peer out of the three portholes and throw exploding barrels.
They first appear in the background of the hole in the roof operating a winch for the anchor Risky Boots uses to go in and out of the room to steal the Magic Lamp.
They also appear in the underwater side scrolling shooter portion. During this part of the game, they use some sort of scuba suits and harpoon guns.
The Tinkerbats will appear as the primary antagonists of the game. In the aftermath of the previous game, the Tinkerbats somehow absorbed Shantae's magic. They then rebelled and overthrew Risky. Throughout the game, they are trying to revive the Pirate Master.